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Dynamic Studio Lights
I wanted to create a full studio lighting pack with the same controls as the real world and a bit more. This is a fully dynamic blueprint actors built in Unreal. These actors allow quick iteration as each instance of the actor keeps its own properties, allowing for many combinations of realistic lighting in a short amount of time.
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The main takeaway from this exercise is I gained a great deal of knowledge on how to control these blueprint actors and expose variables for easy and quick iterations. I continuously uses these tools on other projects.
Tools in Use
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