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Gaussian Splats
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These are created using a 360 camera and drone footage when needed.
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Aligned using the Colmap method or Reality Capture Alignment.
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Trained in Postshot Using Splat ADC (adaptive Density Control), Splat MCMC (Markov Chain Monte Carlo) or Splat 3 methods
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Render done in Unreal Engine and Postshot
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Use Load Gaussian Splat button to load the Gaussians in a new window Playcanvas viewer​
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More Info on Gaussian splats:
- First Paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering
- Gaussian splat paper Database https://mrnerf.github.io/awesome-3D-gaussian-splatting/
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